Dravidians: how they do against each civ
The chance of Dravidians winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Dravidians win | Games |
|---|---|---|
| Saracens | 53% (50 to 56) | 150 |
| Koreans | 53% (50 to 55) | 87 |
| Maya | 53% (50 to 56) · even | 69 |
| Japanese | 52% (50 to 54) | 249 |
| Britons | 51% (48 to 54) · even | 124 |
| Goths | 51% (48 to 53) · even | 131 |
| Malians | 51% (48 to 53) · even | 224 |
| Mapuche | 51% (48 to 53) · even | 62 |
| Mongols | 51% (48 to 53) · even | 164 |
| Wu | 51% (48 to 53) · even | 150 |
| Bohemians | 50% (48 to 53) · even | 250 |
| Hindustanis | 50% (47 to 54) · even | 145 |
| Vikings | 50% (47 to 54) · even | 201 |
| Burgundians | 50% (48 to 52) · even | 115 |
| Persians | 50% (47 to 53) · even | 82 |
| Burmese | 50% (48 to 52) · even | 174 |
| Magyars | 50% (46 to 53) · even | 110 |
| Poles | 50% (48 to 52) · even | 86 |
| Cumans | 50% (47 to 52) · even | 155 |
| Muisca | 50% (46 to 53) · even | 60 |
| Shu | 50% (47 to 53) · even | 48 |
| Ethiopians | 50% (47 to 52) · even | 108 |
| Tatars | 50% (47 to 53) · even | 128 |
| Bengalis | 49% (46 to 52) · even | 185 |
| Byzantines | 49% (47 to 52) · even | 151 |
| Romans | 49% (47 to 51) · even | 325 |
| Khitans | 49% (46 to 52) · even | 57 |
| Aztecs | 49% (46 to 51) · even | 387 |
| Wei | 49% (46 to 51) · even | 71 |
| Turks | 49% (46 to 51) · even | 136 |
| Huns | 48% (46 to 51) · even | 152 |
| Malay | 48% (45 to 52) · even | 119 |
| Portuguese | 48% (45 to 51) · even | 262 |
| Berbers | 48% (46 to 51) · even | 404 |
| Jurchens | 48% (46 to 51) · even | 78 |
| Sicilians | 48% (45 to 51) · even | 128 |
| Celts | 48% (45 to 51) · even | 80 |
| Khmer | 48% (46 to 51) · even | 102 |
| Bulgarians | 48% (45 to 51) · even | 279 |
| Vietnamese | 48% (46 to 50) · even | 483 |
| Franks | 48% (45 to 51) · even | 82 |
| Gurjaras | 48% (46 to 50) · even | 165 |
| Teutons | 48% (45 to 51) · even | 139 |
| Slavs | 48% (45 to 51) · even | 207 |
| Tupi | 48% (44 to 51) · even | 72 |
| Inca | 48% (46 to 50) · even | 156 |
| Spanish | 48% (45 to 50) · even | 234 |
| Italians | 47% (45 to 49) | 199 |
| Chinese | 47% (43 to 50) | 135 |
| Georgians | 46% (43 to 49) | 115 |
| Armenians | 45% (43 to 48) | 106 |
| Lithuanians | 45% (42 to 47) | 151 |
In team games
The chance of a team with Dravidians instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 48% (48 to 49) | 8,083 |
| Arabia | 48% (47 to 49) | 587 |
| Arena | 48% (47 to 49) | 692 |
| Black Forest | 48% (47 to 49) | 463 |
| Nomad | 48% (47 to 49) | 463 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.