Drag steps from the palette onto the timeline: every change is simulated with the same engine the app uses, and no box can go where the game wouldn't allow it. You can also open a JSON from the app's editor or start from an example.
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Start (0:00):3 idle villagers, a scout and the town center · 200 food · 200 wood · 100 gold · 200 stone · population 4/5
The 3 starting villagers:
The starting villagers only work when a build or move step takes them as "idle" (new boxes from the palette take them automatically while there are any).
No times: the BO has errors
Villagers
Town center
Food Wood Gold Stone Population (dotted: the cap)Boxes: villagers and units (light blue), buildings (green), research (amber), move (gray). Striped: waiting.
Tap a box on the timeline (or a step in the list) to edit it. Drag it sideways to move it and up or down to change the amount (with the keyboard: Alt+← and Alt+→, Alt+↑ and Alt+↓; Del removes it).
There's nothing to simulate yet.
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