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Georgians: how they do against each civ

The chance of Georgians winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.

In 1v1

RivalGeorgians winGames
Saracens57% (54 to 59)200
Maya56% (53 to 59)72
Koreans56% (53 to 59)73
Goths54% (52 to 56)123
Burgundians54% (51 to 57)143
Hindustanis54% (51 to 57)144
Burmese54% (51 to 57)131
Aztecs54% (51 to 56)413
Britons54% (52 to 56)128
Dravidians54% (51 to 57)115
Poles54% (51 to 56)85
Malians54% (51 to 56)219
Mongols54% (51 to 56)157
Japanese54% (50 to 56)256
Romans53% (52 to 55)322
Huns53% (51 to 56)189
Wu53% (50 to 56)141
Shu53% (49 to 57) · even47
Cumans53% (51 to 55)197
Ethiopians53% (50 to 56)137
Mapuche53% (50 to 56)70
Tatars53% (51 to 56)131
Portuguese53% (51 to 55)259
Vikings53% (51 to 55)170
Byzantines53% (50 to 55)224
Bulgarians53% (50 to 55)291
Muisca53% (49 to 57) · even60
Persians53% (49 to 56) · even83
Inca53% (50 to 55)176
Magyars52% (50 to 55) · even144
Franks52% (50 to 55) · even85
Bengalis52% (50 to 55) · even180
Khitans52% (50 to 55) · even57
Turks52% (50 to 54)128
Jurchens52% (49 to 55) · even68
Sicilians52% (49 to 54) · even128
Berbers52% (49 to 54) · even371
Teutons52% (49 to 54) · even172
Tupi52% (49 to 54) · even52
Vietnamese51% (49 to 54) · even566
Bohemians51% (49 to 54) · even337
Celts51% (49 to 53) · even106
Khmer51% (48 to 54) · even108
Spanish51% (48 to 54) · even224
Wei51% (49 to 53) · even70
Malay51% (48 to 53) · even138
Gurjaras50% (48 to 53) · even187
Slavs50% (48 to 52) · even279
Chinese50% (47 to 53) · even168
Lithuanians49% (47 to 52) · even181
Armenians49% (46 to 52) · even134
Italians49% (45 to 53) · even242

In team games

The chance of a team with Georgians instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.

MapWinAppearances
All maps52% (51 to 53)10,042
Arabia52% (51 to 54)597
Arena52% (51 to 53)1,034
Black Forest52% (51 to 54)678
Nomad52% (51 to 53)633

How it's calculated

  • Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
  • First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
  • A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
  • The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
  • Length is in minutes of the game's clock.

Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.