Huns: how they do against each civ
The chance of Huns winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Huns win | Games |
|---|---|---|
| Japanese | 54% (52 to 56) | 461 |
| Koreans | 54% (51 to 57) | 114 |
| Romans | 54% (51 to 56) | 452 |
| Maya | 53% (51 to 56) | 97 |
| Saracens | 53% (51 to 56) | 300 |
| Burmese | 53% (51 to 55) | 223 |
| Ethiopians | 52% (50 to 54) · even | 161 |
| Wu | 52% (49 to 55) · even | 181 |
| Mongols | 52% (49 to 55) · even | 234 |
| Dravidians | 52% (49 to 54) · even | 152 |
| Portuguese | 52% (50 to 53) · even | 394 |
| Goths | 52% (49 to 54) · even | 175 |
| Berbers | 51% (49 to 53) · even | 517 |
| Mapuche | 51% (49 to 53) · even | 67 |
| Poles | 51% (49 to 53) · even | 168 |
| Burgundians | 51% (49 to 53) · even | 174 |
| Khitans | 51% (48 to 54) · even | 73 |
| Cumans | 51% (48 to 54) · even | 274 |
| Shu | 51% (48 to 53) · even | 76 |
| Vikings | 51% (48 to 53) · even | 264 |
| Byzantines | 51% (48 to 53) · even | 302 |
| Hindustanis | 51% (47 to 54) · even | 203 |
| Muisca | 51% (48 to 53) · even | 73 |
| Tatars | 51% (47 to 54) · even | 211 |
| Malians | 50% (48 to 53) · even | 313 |
| Persians | 50% (47 to 54) · even | 107 |
| Italians | 50% (47 to 53) · even | 330 |
| Magyars | 50% (48 to 52) · even | 210 |
| Britons | 50% (47 to 53) · even | 220 |
| Franks | 50% (48 to 52) · even | 103 |
| Bulgarians | 50% (47 to 52) · even | 420 |
| Inca | 50% (48 to 52) · even | 182 |
| Aztecs | 49% (47 to 52) · even | 684 |
| Celts | 49% (46 to 53) · even | 103 |
| Jurchens | 49% (47 to 52) · even | 109 |
| Spanish | 49% (46 to 52) · even | 285 |
| Tupi | 49% (46 to 52) · even | 64 |
| Vietnamese | 49% (47 to 51) · even | 706 |
| Turks | 49% (46 to 52) · even | 220 |
| Bengalis | 49% (46 to 51) · even | 364 |
| Teutons | 49% (46 to 51) · even | 280 |
| Khmer | 48% (45 to 52) · even | 144 |
| Sicilians | 48% (45 to 51) · even | 206 |
| Wei | 48% (45 to 52) · even | 101 |
| Malay | 48% (45 to 51) · even | 168 |
| Bohemians | 47% (45 to 50) | 434 |
| Armenians | 47% (44 to 50) · even | 193 |
| Georgians | 47% (44 to 50) | 189 |
| Gurjaras | 47% (44 to 49) | 337 |
| Chinese | 46% (44 to 48) | 268 |
| Slavs | 45% (42 to 48) | 378 |
| Lithuanians | 44% (41 to 47) | 254 |
In team games
The chance of a team with Huns instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 49% (49 to 50) · even | 18,141 |
| Arabia | 49% (48 to 50) · even | 1,163 |
| Arena | 49% (48 to 50) · even | 1,898 |
| Black Forest | 49% (48 to 50) · even | 1,368 |
| Nomad | 49% (48 to 50) · even | 945 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.