AoE2 BO Coach
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Koreans: how they do against each civ

The chance of Koreans winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.

In 1v1

RivalKoreans winGames
Saracens50% (47 to 53) · even124
Maya50% (47 to 52) · even67
Japanese49% (46 to 52) · even201
Mongols48% (46 to 51) · even123
Wu48% (46 to 50) · even91
Malians48% (45 to 51) · even138
Burgundians48% (45 to 50) · even89
Romans48% (45 to 50) · even230
Berbers48% (45 to 50)226
Ethiopians48% (45 to 50) · even97
Mapuche48% (45 to 50) · even36
Persians48% (45 to 50) · even64
Shu48% (44 to 51) · even45
Vietnamese47% (45 to 50) · even361
Aztecs47% (45 to 50)307
Dravidians47% (45 to 50)87
Goths47% (44 to 50) · even105
Hindustanis47% (44 to 50) · even119
Cumans47% (45 to 50)131
Poles47% (44 to 50)70
Portuguese47% (44 to 50)186
Bohemians47% (44 to 50)209
Burmese47% (44 to 49)96
Tatars47% (44 to 50)121
Khitans47% (45 to 48)47
Britons46% (44 to 49)112
Byzantines46% (44 to 49)139
Vikings46% (43 to 50)135
Huns46% (43 to 49)114
Muisca46% (43 to 50)36
Magyars46% (43 to 49)108
Bengalis46% (44 to 48)133
Tupi46% (44 to 48)44
Celts46% (43 to 49)52
Gurjaras46% (43 to 48)149
Spanish46% (44 to 48)160
Teutons46% (44 to 48)133
Franks46% (42 to 49)71
Bulgarians45% (43 to 48)223
Jurchens45% (42 to 49)54
Wei45% (42 to 48)70
Turks45% (43 to 47)85
Inca45% (42 to 47)109
Malay45% (42 to 47)79
Sicilians44% (42 to 47)127
Georgians44% (42 to 47)73
Italians44% (42 to 46)173
Slavs44% (41 to 47)156
Khmer44% (41 to 46)72
Armenians44% (41 to 46)91
Chinese43% (40 to 46)121
Lithuanians42% (39 to 45)86

In team games

The chance of a team with Koreans instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.

MapWinAppearances
All maps49% (48 to 50) · even9,220
Arabia50% (48 to 51) · even553
Arena49% (48 to 51) · even995
Black Forest49% (48 to 51) · even570
Nomad50% (48 to 51) · even550

How it's calculated

  • Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
  • First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
  • A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
  • The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
  • Length is in minutes of the game's clock.

Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.