Portuguese: how they do against each civ
The chance of Portuguese winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Portuguese win | Games |
|---|---|---|
| Japanese | 54% (51 to 56) | 693 |
| Maya | 54% (52 to 56) | 173 |
| Koreans | 53% (50 to 56) | 186 |
| Burmese | 53% (50 to 55) | 317 |
| Romans | 52% (50 to 54) | 753 |
| Saracens | 52% (50 to 54) · even | 496 |
| Dravidians | 52% (49 to 55) · even | 262 |
| Muisca | 52% (48 to 55) · even | 112 |
| Spanish | 52% (49 to 54) · even | 524 |
| Ethiopians | 51% (49 to 54) · even | 264 |
| Wu | 51% (50 to 53) · even | 331 |
| Cumans | 51% (49 to 53) · even | 455 |
| Britons | 51% (48 to 53) · even | 289 |
| Hindustanis | 51% (48 to 54) · even | 319 |
| Mongols | 51% (48 to 54) · even | 340 |
| Magyars | 51% (48 to 53) · even | 347 |
| Persians | 51% (47 to 55) · even | 161 |
| Shu | 51% (47 to 54) · even | 102 |
| Vikings | 51% (48 to 53) · even | 418 |
| Mapuche | 51% (48 to 53) · even | 100 |
| Tatars | 50% (49 to 52) · even | 377 |
| Khitans | 50% (47 to 53) · even | 110 |
| Goths | 50% (48 to 52) · even | 272 |
| Teutons | 50% (48 to 52) · even | 523 |
| Burgundians | 50% (47 to 53) · even | 281 |
| Celts | 50% (47 to 53) · even | 170 |
| Franks | 50% (46 to 53) · even | 169 |
| Aztecs | 50% (47 to 52) · even | 1,125 |
| Vietnamese | 49% (48 to 51) · even | 1,206 |
| Poles | 49% (47 to 52) · even | 234 |
| Bohemians | 49% (47 to 51) · even | 727 |
| Wei | 49% (46 to 52) · even | 146 |
| Byzantines | 49% (47 to 51) · even | 551 |
| Sicilians | 49% (47 to 51) · even | 328 |
| Tupi | 49% (46 to 52) · even | 112 |
| Turks | 49% (46 to 51) · even | 372 |
| Gurjaras | 49% (46 to 51) · even | 535 |
| Malians | 49% (46 to 51) · even | 481 |
| Bengalis | 48% (46 to 51) · even | 533 |
| Huns | 48% (47 to 50) · even | 394 |
| Italians | 48% (46 to 50) · even | 522 |
| Bulgarians | 48% (46 to 50) | 785 |
| Jurchens | 48% (46 to 50) | 183 |
| Malay | 48% (46 to 50) | 280 |
| Khmer | 48% (45 to 50) | 220 |
| Berbers | 47% (45 to 50) | 854 |
| Georgians | 47% (45 to 50) | 259 |
| Slavs | 47% (45 to 49) | 550 |
| Inca | 46% (44 to 48) | 370 |
| Armenians | 46% (44 to 48) | 294 |
| Chinese | 46% (43 to 48) | 422 |
| Lithuanians | 45% (42 to 48) | 353 |
In team games
The chance of a team with Portuguese instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 50% (49 to 51) · even | 33,471 |
| Arabia | 50% (49 to 51) · even | 2,343 |
| Arena | 50% (49 to 51) · even | 3,738 |
| Black Forest | 50% (49 to 51) · even | 2,779 |
| Nomad | 50% (49 to 51) · even | 1,528 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.