Aztecs: how they do against each civ
The chance of Aztecs winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Aztecs win | Games |
|---|---|---|
| Saracens | 53% (52 to 55) | 847 |
| Koreans | 53% (50 to 55) | 307 |
| Vikings | 53% (51 to 54) | 680 |
| Maya | 52% (50 to 54) · even | 263 |
| Japanese | 52% (50 to 54) | 1,252 |
| Romans | 52% (50 to 54) | 1,417 |
| Cumans | 52% (50 to 53) · even | 732 |
| Hindustanis | 52% (49 to 54) · even | 523 |
| Dravidians | 51% (49 to 54) · even | 387 |
| Khitans | 51% (48 to 54) · even | 150 |
| Shu | 51% (48 to 54) · even | 134 |
| Wu | 51% (48 to 53) · even | 485 |
| Ethiopians | 51% (48 to 54) · even | 373 |
| Huns | 51% (48 to 53) · even | 684 |
| Portuguese | 51% (48 to 53) · even | 1,125 |
| Muisca | 50% (48 to 53) · even | 134 |
| Teutons | 50% (48 to 52) · even | 722 |
| Britons | 50% (47 to 53) · even | 490 |
| Burmese | 50% (48 to 52) · even | 544 |
| Mapuche | 50% (47 to 53) · even | 192 |
| Mongols | 50% (48 to 52) · even | 605 |
| Burgundians | 50% (48 to 52) · even | 459 |
| Magyars | 50% (47 to 52) · even | 447 |
| Tatars | 50% (48 to 52) · even | 544 |
| Franks | 50% (47 to 52) · even | 240 |
| Italians | 50% (48 to 52) · even | 918 |
| Vietnamese | 50% (48 to 51) · even | 1,885 |
| Malians | 49% (48 to 51) · even | 923 |
| Goths | 49% (47 to 52) · even | 370 |
| Poles | 49% (47 to 51) · even | 353 |
| Tupi | 49% (47 to 52) · even | 179 |
| Byzantines | 49% (47 to 51) · even | 885 |
| Persians | 49% (47 to 51) · even | 233 |
| Celts | 49% (46 to 51) · even | 227 |
| Gurjaras | 49% (46 to 51) · even | 806 |
| Wei | 49% (46 to 51) · even | 257 |
| Bengalis | 48% (47 to 50) | 920 |
| Spanish | 48% (47 to 50) | 902 |
| Malay | 48% (46 to 51) · even | 393 |
| Turks | 48% (46 to 50) · even | 571 |
| Berbers | 48% (46 to 49) | 1,384 |
| Jurchens | 48% (45 to 50) · even | 241 |
| Inca | 48% (45 to 50) · even | 554 |
| Khmer | 47% (45 to 50) | 361 |
| Bulgarians | 47% (45 to 49) | 1,238 |
| Chinese | 47% (45 to 49) | 674 |
| Armenians | 47% (45 to 50) | 477 |
| Slavs | 47% (45 to 49) | 894 |
| Bohemians | 47% (45 to 48) | 1,238 |
| Sicilians | 46% (45 to 48) | 601 |
| Georgians | 46% (44 to 49) | 413 |
| Lithuanians | 44% (42 to 46) | 680 |
In team games
The chance of a team with Aztecs instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 50% (49 to 51) · even | 37,464 |
| Arabia | 50% (49 to 51) · even | 3,289 |
| Arena | 50% (49 to 51) · even | 3,676 |
| Black Forest | 50% (49 to 51) · even | 2,552 |
| Nomad | 50% (49 to 51) · even | 1,837 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.