Berbers: how they do against each civ
The chance of Berbers winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Berbers win | Games |
|---|---|---|
| Maya | 55% (52 to 58) | 228 |
| Japanese | 55% (53 to 56) | 735 |
| Mongols | 54% (52 to 56) | 445 |
| Saracens | 53% (51 to 56) | 645 |
| Vikings | 53% (52 to 55) | 587 |
| Hindustanis | 53% (50 to 55) | 476 |
| Portuguese | 53% (50 to 55) | 854 |
| Mapuche | 53% (50 to 55) · even | 149 |
| Persians | 53% (50 to 55) | 234 |
| Wu | 53% (50 to 55) · even | 476 |
| Koreans | 52% (50 to 55) | 226 |
| Aztecs | 52% (51 to 54) | 1,384 |
| Muisca | 52% (50 to 55) · even | 173 |
| Tatars | 52% (50 to 55) · even | 380 |
| Bengalis | 52% (50 to 54) | 622 |
| Cumans | 52% (50 to 54) · even | 527 |
| Franks | 52% (50 to 54) | 228 |
| Romans | 52% (50 to 54) · even | 1,176 |
| Shu | 52% (49 to 55) · even | 119 |
| Ethiopians | 52% (50 to 54) · even | 380 |
| Teutons | 52% (50 to 54) · even | 446 |
| Burmese | 52% (50 to 54) · even | 454 |
| Britons | 52% (49 to 54) · even | 368 |
| Dravidians | 52% (49 to 55) · even | 404 |
| Poles | 52% (50 to 54) · even | 299 |
| Khitans | 52% (49 to 54) · even | 165 |
| Vietnamese | 52% (50 to 53) | 1,846 |
| Burgundians | 51% (49 to 54) · even | 370 |
| Byzantines | 51% (49 to 54) · even | 615 |
| Magyars | 51% (49 to 53) · even | 409 |
| Malians | 51% (49 to 53) · even | 753 |
| Gurjaras | 50% (48 to 52) · even | 469 |
| Bohemians | 50% (49 to 52) · even | 859 |
| Goths | 50% (47 to 53) · even | 365 |
| Turks | 50% (49 to 52) · even | 375 |
| Spanish | 50% (48 to 52) · even | 831 |
| Tupi | 50% (47 to 53) · even | 171 |
| Wei | 50% (48 to 52) · even | 200 |
| Khmer | 50% (47 to 53) · even | 266 |
| Sicilians | 50% (47 to 53) · even | 430 |
| Celts | 50% (48 to 52) · even | 189 |
| Jurchens | 50% (48 to 52) · even | 264 |
| Italians | 49% (47 to 52) · even | 682 |
| Malay | 49% (47 to 52) · even | 358 |
| Chinese | 49% (47 to 51) · even | 538 |
| Bulgarians | 49% (47 to 51) · even | 1,079 |
| Huns | 49% (47 to 51) · even | 517 |
| Georgians | 48% (46 to 51) · even | 371 |
| Slavs | 48% (46 to 50) | 757 |
| Armenians | 47% (45 to 49) | 409 |
| Inca | 46% (43 to 49) | 532 |
| Lithuanians | 46% (44 to 48) | 577 |
In team games
The chance of a team with Berbers instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 51% (50 to 52) | 24,818 |
| Arabia | 51% (50 to 52) · even | 2,367 |
| Arena | 51% (50 to 51) · even | 1,849 |
| Black Forest | 51% (50 to 52) · even | 1,194 |
| Nomad | 51% (50 to 52) · even | 1,270 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.