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Goths vs Persians

Goths win 50% (47 to 53) (even); Persians, 50%.

86 1v1 games between the two civs. How Persians do against everyone

By map

MapGoths winGames
All maps50% (47 to 53) · even86
Arabia50% (47 to 53) · even16
Arena49% (45 to 53) · even7
Black Forest48% (44 to 53) · even3
Nomad48% (44 to 52) · evenestimated

By game length

This is what happened, not a recipe: game length is an outcome of the game (games decided early are short).

Goths win more in long games: 42% at under 20 min, 53% at 55 min or more.

30 %40 %50 %60 %70 %under 20 min7 games20 to 30 min11 games30 to 40 min15 games40 to 55 min29 games55 min or more24 games
under 20 min: Goths win 42% (38 to 45), 7 games20 to 30 min: Goths win 46% (41 to 51) (even), 11 games30 to 40 min: Goths win 51% (46 to 55) (even), 15 games40 to 55 min: Goths win 51% (47 to 55) (even), 29 games55 min or more: Goths win 53% (49 to 57) (even), 24 games

How it's calculated

  • Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
  • First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
  • A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
  • The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
  • Length is in minutes of the game's clock.

Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.