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Goths: how they do against each civ

The chance of Goths winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.

In 1v1

RivalGoths winGames
Maya53% (51 to 56)97
Koreans53% (50 to 56) · even105
Saracens52% (50 to 55) · even186
Romans51% (49 to 54) · even329
Japanese51% (49 to 53) · even241
Aztecs51% (48 to 53) · even370
Mongols51% (48 to 53) · even137
Mapuche51% (48 to 53) · even53
Bohemians50% (48 to 53) · even264
Cumans50% (47 to 53) · even158
Ethiopians50% (48 to 53) · even139
Byzantines50% (48 to 52) · even174
Hindustanis50% (47 to 54) · even171
Shu50% (48 to 52) · even56
Portuguese50% (48 to 52) · even272
Britons50% (47 to 53) · even120
Khitans50% (47 to 53) · even69
Bengalis50% (47 to 53) · even159
Berbers50% (47 to 53) · even365
Burgundians50% (47 to 52) · even141
Persians50% (47 to 53) · even86
Burmese50% (47 to 52) · even169
Tatars50% (46 to 53) · even136
Vikings50% (47 to 52) · even221
Dravidians49% (47 to 52) · even131
Muisca49% (46 to 53) · even69
Vietnamese49% (47 to 52) · even550
Poles49% (47 to 52) · even104
Malians49% (47 to 51) · even235
Wu49% (46 to 52) · even181
Bulgarians49% (47 to 51) · even316
Celts49% (47 to 51) · even68
Magyars49% (47 to 51) · even134
Teutons49% (46 to 51) · even163
Wei49% (46 to 51) · even96
Huns49% (46 to 51) · even175
Franks48% (45 to 52) · even82
Sicilians48% (46 to 51) · even148
Gurjaras48% (44 to 52) · even159
Malay48% (46 to 51) · even128
Tupi48% (45 to 52) · even54
Turks48% (45 to 51) · even148
Italians48% (46 to 50) · even287
Khmer48% (45 to 50) · even109
Inca48% (45 to 50) · even170
Spanish48% (44 to 51) · even246
Jurchens47% (45 to 50)105
Slavs47% (45 to 49)256
Georgians46% (44 to 48)123
Chinese46% (43 to 48)180
Armenians45% (43 to 48)147
Lithuanians45% (42 to 48)166

In team games

The chance of a team with Goths instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.

MapWinAppearances
All maps49% (49 to 50) · even11,153
Arabia50% (48 to 51) · even777
Arena49% (49 to 50) · even880
Black Forest49% (49 to 50) · even593
Nomad50% (48 to 51) · even891

How it's calculated

  • Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
  • First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
  • A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
  • The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
  • Length is in minutes of the game's clock.

Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.