Goths: how they do against each civ
The chance of Goths winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Goths win | Games |
|---|---|---|
| Maya | 53% (51 to 56) | 97 |
| Koreans | 53% (50 to 56) · even | 105 |
| Saracens | 52% (50 to 55) · even | 186 |
| Romans | 51% (49 to 54) · even | 329 |
| Japanese | 51% (49 to 53) · even | 241 |
| Aztecs | 51% (48 to 53) · even | 370 |
| Mongols | 51% (48 to 53) · even | 137 |
| Mapuche | 51% (48 to 53) · even | 53 |
| Bohemians | 50% (48 to 53) · even | 264 |
| Cumans | 50% (47 to 53) · even | 158 |
| Ethiopians | 50% (48 to 53) · even | 139 |
| Byzantines | 50% (48 to 52) · even | 174 |
| Hindustanis | 50% (47 to 54) · even | 171 |
| Shu | 50% (48 to 52) · even | 56 |
| Portuguese | 50% (48 to 52) · even | 272 |
| Britons | 50% (47 to 53) · even | 120 |
| Khitans | 50% (47 to 53) · even | 69 |
| Bengalis | 50% (47 to 53) · even | 159 |
| Berbers | 50% (47 to 53) · even | 365 |
| Burgundians | 50% (47 to 52) · even | 141 |
| Persians | 50% (47 to 53) · even | 86 |
| Burmese | 50% (47 to 52) · even | 169 |
| Tatars | 50% (46 to 53) · even | 136 |
| Vikings | 50% (47 to 52) · even | 221 |
| Dravidians | 49% (47 to 52) · even | 131 |
| Muisca | 49% (46 to 53) · even | 69 |
| Vietnamese | 49% (47 to 52) · even | 550 |
| Poles | 49% (47 to 52) · even | 104 |
| Malians | 49% (47 to 51) · even | 235 |
| Wu | 49% (46 to 52) · even | 181 |
| Bulgarians | 49% (47 to 51) · even | 316 |
| Celts | 49% (47 to 51) · even | 68 |
| Magyars | 49% (47 to 51) · even | 134 |
| Teutons | 49% (46 to 51) · even | 163 |
| Wei | 49% (46 to 51) · even | 96 |
| Huns | 49% (46 to 51) · even | 175 |
| Franks | 48% (45 to 52) · even | 82 |
| Sicilians | 48% (46 to 51) · even | 148 |
| Gurjaras | 48% (44 to 52) · even | 159 |
| Malay | 48% (46 to 51) · even | 128 |
| Tupi | 48% (45 to 52) · even | 54 |
| Turks | 48% (45 to 51) · even | 148 |
| Italians | 48% (46 to 50) · even | 287 |
| Khmer | 48% (45 to 50) · even | 109 |
| Inca | 48% (45 to 50) · even | 170 |
| Spanish | 48% (44 to 51) · even | 246 |
| Jurchens | 47% (45 to 50) | 105 |
| Slavs | 47% (45 to 49) | 256 |
| Georgians | 46% (44 to 48) | 123 |
| Chinese | 46% (43 to 48) | 180 |
| Armenians | 45% (43 to 48) | 147 |
| Lithuanians | 45% (42 to 48) | 166 |
In team games
The chance of a team with Goths instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 49% (49 to 50) · even | 11,153 |
| Arabia | 50% (48 to 51) · even | 777 |
| Arena | 49% (49 to 50) · even | 880 |
| Black Forest | 49% (49 to 50) · even | 593 |
| Nomad | 50% (48 to 51) · even | 891 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.