Sicilians: how they do against each civ
The chance of Sicilians winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Sicilians win | Games |
|---|---|---|
| Saracens | 57% (54 to 59) | 243 |
| Koreans | 56% (53 to 58) | 127 |
| Japanese | 56% (53 to 58) | 349 |
| Maya | 55% (52 to 58) | 109 |
| Hindustanis | 54% (52 to 56) | 167 |
| Mongols | 54% (51 to 57) | 176 |
| Aztecs | 54% (52 to 55) | 601 |
| Burmese | 53% (51 to 56) | 171 |
| Mapuche | 53% (50 to 56) | 67 |
| Britons | 53% (51 to 55) | 144 |
| Malians | 53% (51 to 55) | 257 |
| Burgundians | 53% (50 to 55) · even | 140 |
| Ethiopians | 53% (49 to 56) · even | 155 |
| Shu | 53% (50 to 55) · even | 70 |
| Persians | 52% (50 to 54) | 90 |
| Wu | 52% (50 to 55) · even | 138 |
| Muisca | 52% (50 to 55) · even | 64 |
| Cumans | 52% (50 to 54) · even | 253 |
| Romans | 52% (50 to 54) | 376 |
| Byzantines | 52% (50 to 54) · even | 263 |
| Khitans | 52% (49 to 55) · even | 59 |
| Bengalis | 52% (49 to 54) · even | 277 |
| Dravidians | 52% (49 to 55) · even | 128 |
| Franks | 52% (49 to 55) · even | 86 |
| Huns | 52% (49 to 55) · even | 206 |
| Goths | 52% (49 to 54) · even | 148 |
| Inca | 52% (49 to 54) · even | 190 |
| Tupi | 52% (49 to 54) · even | 73 |
| Khmer | 51% (48 to 55) · even | 98 |
| Magyars | 51% (49 to 54) · even | 185 |
| Turks | 51% (48 to 55) · even | 147 |
| Poles | 51% (48 to 55) · even | 118 |
| Bohemians | 51% (49 to 54) · even | 352 |
| Vikings | 51% (49 to 53) · even | 237 |
| Portuguese | 51% (49 to 54) · even | 328 |
| Teutons | 51% (48 to 54) · even | 224 |
| Celts | 51% (48 to 54) · even | 97 |
| Jurchens | 51% (48 to 53) · even | 106 |
| Spanish | 51% (49 to 53) · even | 271 |
| Tatars | 51% (49 to 53) · even | 167 |
| Vietnamese | 51% (49 to 53) · even | 607 |
| Wei | 51% (48 to 54) · even | 79 |
| Bulgarians | 51% (48 to 53) · even | 395 |
| Berbers | 50% (47 to 53) · even | 430 |
| Malay | 50% (47 to 52) · even | 123 |
| Italians | 50% (47 to 52) · even | 283 |
| Gurjaras | 49% (47 to 52) · even | 273 |
| Slavs | 49% (47 to 51) · even | 269 |
| Chinese | 49% (45 to 52) · even | 207 |
| Georgians | 48% (46 to 51) · even | 128 |
| Armenians | 48% (46 to 51) · even | 164 |
| Lithuanians | 47% (45 to 50) · even | 196 |
In team games
The chance of a team with Sicilians instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 50% (49 to 51) · even | 11,100 |
| Arabia | 50% (49 to 51) · even | 778 |
| Arena | 50% (49 to 51) · even | 1,075 |
| Black Forest | 50% (49 to 51) · even | 712 |
| Nomad | 50% (49 to 51) · even | 679 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.