Wu: how they do against each civ
The chance of Wu winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Wu win | Games |
|---|---|---|
| Saracens | 53% (51 to 55) | 198 |
| Koreans | 52% (50 to 54) · even | 91 |
| Maya | 52% (49 to 55) · even | 101 |
| Japanese | 52% (49 to 55) · even | 268 |
| Hindustanis | 51% (48 to 55) · even | 184 |
| Mongols | 51% (49 to 54) · even | 142 |
| Goths | 51% (48 to 54) · even | 181 |
| Burmese | 50% (47 to 53) · even | 189 |
| Britons | 50% (48 to 53) · even | 148 |
| Ethiopians | 50% (48 to 53) · even | 130 |
| Poles | 50% (48 to 53) · even | 107 |
| Franks | 50% (48 to 52) · even | 78 |
| Mapuche | 50% (47 to 54) · even | 65 |
| Shu | 50% (47 to 53) · even | 56 |
| Persians | 50% (48 to 52) · even | 98 |
| Vikings | 50% (47 to 52) · even | 230 |
| Tatars | 50% (47 to 52) · even | 157 |
| Bengalis | 50% (48 to 52) · even | 190 |
| Byzantines | 50% (47 to 52) · even | 239 |
| Dravidians | 50% (47 to 52) · even | 150 |
| Romans | 50% (47 to 52) · even | 397 |
| Turks | 50% (47 to 52) · even | 155 |
| Cumans | 49% (47 to 52) · even | 228 |
| Muisca | 49% (47 to 52) · even | 65 |
| Spanish | 49% (47 to 52) · even | 298 |
| Burgundians | 49% (47 to 51) · even | 131 |
| Aztecs | 49% (47 to 52) · even | 485 |
| Vietnamese | 49% (47 to 51) · even | 697 |
| Bulgarians | 49% (46 to 52) · even | 391 |
| Khitans | 49% (46 to 52) · even | 68 |
| Teutons | 49% (47 to 51) · even | 193 |
| Malians | 49% (46 to 51) · even | 243 |
| Portuguese | 49% (47 to 50) · even | 331 |
| Magyars | 49% (46 to 51) · even | 182 |
| Celts | 48% (46 to 50) · even | 81 |
| Tupi | 48% (45 to 52) · even | 81 |
| Huns | 48% (45 to 51) · even | 181 |
| Sicilians | 48% (45 to 50) · even | 138 |
| Wei | 48% (45 to 50) · even | 100 |
| Berbers | 48% (45 to 50) · even | 476 |
| Slavs | 48% (45 to 50) | 276 |
| Malay | 47% (45 to 50) · even | 153 |
| Khmer | 47% (45 to 50) | 113 |
| Inca | 47% (45 to 49) | 213 |
| Bohemians | 47% (45 to 49) | 320 |
| Georgians | 47% (44 to 50) | 141 |
| Jurchens | 47% (44 to 50) | 118 |
| Armenians | 47% (44 to 50) | 141 |
| Gurjaras | 47% (44 to 49) | 213 |
| Italians | 47% (44 to 50) · even | 255 |
| Chinese | 45% (43 to 48) | 178 |
| Lithuanians | 45% (43 to 48) | 186 |
In team games
The chance of a team with Wu instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 49% (48 to 50) | 12,572 |
| Arabia | 49% (48 to 51) · even | 1,023 |
| Arena | 49% (48 to 50) · even | 1,244 |
| Black Forest | 49% (48 to 50) · even | 743 |
| Nomad | 49% (48 to 50) · even | 732 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.