Italians: how they do against each civ
The chance of Italians winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Italians win | Games |
|---|---|---|
| Saracens | 57% (54 to 59) | 382 |
| Koreans | 56% (54 to 58) | 173 |
| Japanese | 55% (53 to 56) | 528 |
| Maya | 55% (53 to 57) | 144 |
| Bohemians | 55% (53 to 56) | 581 |
| Burmese | 55% (52 to 57) | 293 |
| Hindustanis | 54% (52 to 56) | 266 |
| Mongols | 54% (52 to 56) | 292 |
| Bengalis | 54% (51 to 57) | 383 |
| Cumans | 54% (51 to 57) | 314 |
| Romans | 54% (52 to 56) | 635 |
| Burgundians | 54% (51 to 56) | 224 |
| Muisca | 54% (50 to 57) · even | 115 |
| Malians | 53% (52 to 55) | 399 |
| Mapuche | 53% (51 to 56) | 81 |
| Poles | 53% (51 to 56) | 183 |
| Vietnamese | 53% (52 to 55) | 1,130 |
| Wu | 53% (50 to 56) · even | 255 |
| Dravidians | 53% (51 to 56) | 199 |
| Persians | 53% (50 to 56) | 134 |
| Byzantines | 53% (50 to 56) · even | 366 |
| Ethiopians | 53% (51 to 56) | 229 |
| Franks | 53% (50 to 56) | 141 |
| Britons | 53% (50 to 56) · even | 193 |
| Shu | 53% (50 to 55) | 83 |
| Khitans | 53% (50 to 55) · even | 96 |
| Vikings | 53% (51 to 54) | 417 |
| Celts | 52% (50 to 55) · even | 137 |
| Magyars | 52% (50 to 55) · even | 256 |
| Goths | 52% (50 to 54) · even | 287 |
| Khmer | 52% (49 to 55) · even | 170 |
| Spanish | 52% (49 to 55) · even | 417 |
| Gurjaras | 52% (50 to 54) · even | 328 |
| Portuguese | 52% (50 to 54) · even | 522 |
| Bulgarians | 52% (50 to 54) · even | 581 |
| Wei | 52% (49 to 54) · even | 141 |
| Tatars | 51% (48 to 55) · even | 227 |
| Teutons | 51% (49 to 53) · even | 289 |
| Tupi | 51% (49 to 54) · even | 107 |
| Georgians | 51% (48 to 55) · even | 242 |
| Malay | 51% (48 to 55) · even | 212 |
| Turks | 51% (49 to 53) · even | 265 |
| Jurchens | 51% (49 to 53) · even | 149 |
| Berbers | 51% (48 to 54) · even | 682 |
| Sicilians | 51% (48 to 53) · even | 283 |
| Aztecs | 50% (48 to 52) · even | 918 |
| Inca | 50% (48 to 53) · even | 292 |
| Chinese | 50% (48 to 53) · even | 344 |
| Slavs | 50% (49 to 52) · even | 454 |
| Huns | 50% (47 to 53) · even | 330 |
| Armenians | 50% (48 to 52) · even | 238 |
| Lithuanians | 49% (46 to 51) · even | 298 |
In team games
The chance of a team with Italians instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 51% (50 to 52) | 25,071 |
| Arabia | 51% (50 to 52) · even | 1,666 |
| Arena | 51% (50 to 52) · even | 2,044 |
| Black Forest | 51% (50 to 52) · even | 1,395 |
| Nomad | 51% (50 to 52) · even | 1,941 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.