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Maya: how they do against each civ

The chance of Maya winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.

In 1v1

RivalMaya winGames
Koreans50% (48 to 53) · even67
Saracens49% (47 to 52) · even111
Japanese48% (45 to 52) · even159
Ethiopians48% (46 to 50) · even80
Cumans48% (45 to 51) · even113
Mongols48% (45 to 51) · even106
Wu48% (45 to 51) · even101
Aztecs48% (46 to 50) · even263
Romans48% (46 to 50) · even187
Mapuche48% (44 to 51) · even35
Hindustanis48% (45 to 51) · even108
Byzantines47% (45 to 50) · even120
Muisca47% (45 to 50)47
Burmese47% (45 to 50)112
Dravidians47% (45 to 50) · even69
Shu47% (44 to 50) · even36
Bengalis47% (44 to 50)124
Franks47% (44 to 50) · even53
Malians47% (44 to 50)110
Poles47% (43 to 50) · even59
Britons47% (44 to 50)84
Burgundians47% (44 to 50)73
Khitans47% (44 to 50)38
Persians47% (43 to 51) · even47
Vietnamese47% (45 to 49)337
Goths47% (44 to 49)97
Huns47% (44 to 49)97
Spanish47% (44 to 49)171
Portuguese47% (44 to 49)173
Bulgarians46% (44 to 49)203
Magyars46% (43 to 49)73
Tatars46% (42 to 50) · even102
Teutons46% (43 to 49)101
Vikings46% (43 to 49)115
Wei46% (44 to 48)40
Malay46% (43 to 49)74
Khmer46% (43 to 48)57
Tupi46% (43 to 48)37
Turks46% (42 to 49)87
Celts45% (43 to 48)53
Jurchens45% (42 to 48)53
Italians45% (43 to 47)144
Inca45% (42 to 48)115
Sicilians45% (42 to 48)109
Berbers45% (42 to 48)228
Bohemians45% (41 to 48)186
Gurjaras45% (42 to 47)107
Slavs45% (42 to 48)156
Georgians44% (41 to 47)72
Chinese43% (40 to 47)111
Armenians43% (41 to 45)90
Lithuanians42% (39 to 45)104

In team games

The chance of a team with Maya instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.

MapWinAppearances
All maps49% (48 to 50) · even8,363
Arabia49% (48 to 51) · even594
Arena49% (48 to 51) · even716
Black Forest50% (48 to 51) · even503
Nomad49% (48 to 51) · even537

How it's calculated

  • Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
  • First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
  • A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
  • The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
  • Length is in minutes of the game's clock.

Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.