Mongols: how they do against each civ
The chance of Mongols winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Mongols win | Games |
|---|---|---|
| Saracens | 53% (51 to 55) | 288 |
| Maya | 52% (49 to 55) · even | 106 |
| Koreans | 52% (49 to 54) · even | 123 |
| Japanese | 51% (49 to 54) · even | 363 |
| Mapuche | 51% (48 to 53) · even | 72 |
| Cumans | 50% (48 to 53) · even | 246 |
| Aztecs | 50% (48 to 52) · even | 605 |
| Byzantines | 50% (48 to 52) · even | 352 |
| Ethiopians | 50% (48 to 52) · even | 166 |
| Dravidians | 50% (47 to 52) · even | 164 |
| Muisca | 50% (47 to 52) · even | 73 |
| Romans | 50% (48 to 51) · even | 420 |
| Britons | 49% (47 to 52) · even | 160 |
| Shu | 49% (47 to 52) · even | 67 |
| Vikings | 49% (47 to 52) · even | 221 |
| Burgundians | 49% (46 to 52) · even | 151 |
| Goths | 49% (47 to 52) · even | 137 |
| Burmese | 49% (47 to 52) · even | 171 |
| Portuguese | 49% (47 to 52) · even | 340 |
| Hindustanis | 49% (47 to 52) · even | 179 |
| Poles | 49% (46 to 52) · even | 155 |
| Spanish | 49% (46 to 52) · even | 308 |
| Khitans | 49% (46 to 51) · even | 59 |
| Malians | 49% (46 to 51) · even | 329 |
| Persians | 49% (46 to 51) · even | 108 |
| Teutons | 49% (46 to 51) · even | 293 |
| Wu | 49% (46 to 51) · even | 142 |
| Franks | 49% (45 to 52) · even | 100 |
| Huns | 48% (45 to 51) · even | 234 |
| Turks | 48% (46 to 51) · even | 201 |
| Tatars | 48% (45 to 51) · even | 204 |
| Bulgarians | 48% (45 to 51) · even | 452 |
| Celts | 48% (45 to 51) · even | 94 |
| Gurjaras | 48% (46 to 50) · even | 312 |
| Magyars | 48% (46 to 50) | 189 |
| Bohemians | 48% (45 to 50) · even | 405 |
| Vietnamese | 48% (46 to 50) | 598 |
| Bengalis | 48% (45 to 50) | 313 |
| Jurchens | 47% (44 to 51) · even | 80 |
| Tupi | 47% (44 to 51) · even | 69 |
| Wei | 47% (44 to 50) · even | 99 |
| Khmer | 47% (44 to 50) · even | 149 |
| Inca | 47% (44 to 50) | 213 |
| Georgians | 46% (44 to 49) | 157 |
| Berbers | 46% (44 to 48) | 445 |
| Malay | 46% (44 to 49) | 134 |
| Italians | 46% (44 to 48) | 292 |
| Sicilians | 46% (43 to 49) | 176 |
| Armenians | 45% (43 to 48) | 179 |
| Slavs | 45% (43 to 48) | 264 |
| Chinese | 45% (42 to 47) | 221 |
| Lithuanians | 44% (42 to 46) | 198 |
In team games
The chance of a team with Mongols instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 52% (51 to 53) | 19,781 |
| Arabia | 52% (51 to 53) | 1,243 |
| Arena | 52% (51 to 53) | 2,391 |
| Black Forest | 52% (51 to 53) | 1,365 |
| Nomad | 52% (51 to 53) | 1,034 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.