Turks: how they do against each civ
The chance of Turks winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Turks win | Games |
|---|---|---|
| Koreans | 55% (53 to 57) | 85 |
| Saracens | 55% (53 to 58) | 249 |
| Maya | 54% (51 to 58) | 87 |
| Japanese | 54% (51 to 57) | 385 |
| Romans | 53% (51 to 55) | 366 |
| Burmese | 53% (50 to 55) · even | 176 |
| Hindustanis | 52% (50 to 55) · even | 160 |
| Burgundians | 52% (50 to 54) | 150 |
| Ethiopians | 52% (50 to 55) · even | 136 |
| Mongols | 52% (49 to 55) · even | 201 |
| Aztecs | 52% (50 to 54) · even | 571 |
| Goths | 52% (49 to 55) · even | 148 |
| Vikings | 52% (50 to 54) · even | 207 |
| Mapuche | 52% (49 to 55) · even | 41 |
| Shu | 52% (49 to 55) · even | 67 |
| Muisca | 52% (49 to 55) · even | 74 |
| Dravidians | 52% (49 to 54) · even | 136 |
| Malians | 52% (49 to 54) · even | 274 |
| Portuguese | 51% (49 to 54) · even | 372 |
| Huns | 51% (49 to 54) · even | 220 |
| Tatars | 51% (49 to 54) · even | 180 |
| Poles | 51% (48 to 54) · even | 113 |
| Bengalis | 51% (49 to 53) · even | 279 |
| Franks | 51% (49 to 53) · even | 91 |
| Persians | 51% (49 to 53) · even | 106 |
| Bohemians | 51% (49 to 52) · even | 385 |
| Cumans | 51% (48 to 53) · even | 234 |
| Tupi | 51% (47 to 55) · even | 47 |
| Britons | 51% (48 to 53) · even | 168 |
| Khitans | 51% (48 to 54) · even | 49 |
| Byzantines | 51% (48 to 53) · even | 259 |
| Wu | 51% (48 to 53) · even | 155 |
| Vietnamese | 50% (48 to 53) · even | 532 |
| Bulgarians | 50% (47 to 53) · even | 387 |
| Teutons | 50% (47 to 54) · even | 255 |
| Malay | 50% (47 to 53) · even | 120 |
| Magyars | 50% (48 to 52) · even | 142 |
| Berbers | 50% (49 to 51) · even | 375 |
| Spanish | 50% (48 to 52) · even | 245 |
| Wei | 50% (47 to 53) · even | 73 |
| Celts | 50% (47 to 52) · even | 105 |
| Inca | 49% (47 to 52) · even | 191 |
| Khmer | 49% (47 to 52) · even | 139 |
| Jurchens | 49% (46 to 52) · even | 75 |
| Gurjaras | 49% (46 to 52) · even | 253 |
| Italians | 49% (47 to 51) · even | 265 |
| Sicilians | 49% (45 to 52) · even | 147 |
| Georgians | 48% (46 to 50) | 128 |
| Armenians | 48% (45 to 50) · even | 155 |
| Slavs | 48% (46 to 50) | 249 |
| Chinese | 47% (44 to 50) | 219 |
| Lithuanians | 46% (43 to 49) | 204 |
In team games
The chance of a team with Turks instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 51% (50 to 52) | 17,558 |
| Arabia | 51% (50 to 52) · even | 1,082 |
| Arena | 51% (50 to 52) | 1,970 |
| Black Forest | 51% (50 to 52) | 1,510 |
| Nomad | 51% (50 to 52) · even | 1,011 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.