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Celts: how they do against each civ

The chance of Celts winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.

In 1v1

RivalCelts winGames
Maya55% (52 to 57)53
Koreans54% (51 to 57)52
Saracens54% (52 to 56)125
Japanese53% (50 to 56)142
Burgundians52% (49 to 55) · even81
Mongols52% (49 to 55) · even94
Byzantines52% (50 to 55) · even102
Mapuche52% (49 to 55) · even29
Vikings52% (49 to 55) · even118
Bengalis52% (50 to 54) · even128
Burmese52% (49 to 54) · even96
Dravidians52% (49 to 55) · even80
Wu52% (50 to 54) · even81
Ethiopians52% (50 to 54) · even81
Muisca52% (50 to 54) · even42
Hindustanis52% (50 to 54) · even77
Poles52% (48 to 55) · even81
Malians52% (49 to 54) · even127
Shu52% (49 to 54) · even34
Aztecs51% (49 to 54) · even227
Khitans51% (48 to 55) · even49
Goths51% (49 to 53) · even68
Magyars51% (50 to 53) · even86
Persians51% (48 to 54) · even69
Spanish51% (49 to 54) · even144
Tatars51% (49 to 54) · even81
Vietnamese51% (48 to 54) · even273
Cumans51% (48 to 54) · even120
Huns51% (48 to 54) · even103
Britons51% (48 to 54) · even73
Franks51% (48 to 54) · even66
Romans51% (48 to 53) · even167
Bulgarians51% (48 to 53) · even194
Turks51% (48 to 53) · even105
Berbers50% (48 to 52) · even189
Bohemians50% (48 to 53) · even167
Portuguese50% (47 to 54) · even170
Jurchens50% (47 to 53) · even46
Tupi50% (47 to 53) · even31
Inca50% (48 to 52) · even94
Teutons50% (47 to 53) · even106
Khmer50% (47 to 53) · even88
Wei49% (46 to 52) · even56
Gurjaras49% (46 to 52) · even106
Sicilians49% (46 to 52) · even97
Georgians49% (47 to 51) · even106
Malay49% (46 to 51) · even85
Slavs48% (45 to 51) · even179
Armenians48% (44 to 51) · even86
Italians48% (45 to 50) · even137
Chinese47% (44 to 49)111
Lithuanians47% (44 to 49)104

In team games

The chance of a team with Celts instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.

MapWinAppearances
All maps51% (50 to 52) · even9,483
Arabia51% (50 to 52) · even514
Arena51% (50 to 53) · even842
Black Forest51% (50 to 52) · even565
Nomad51% (50 to 52) · even986

How it's calculated

  • Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
  • First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
  • A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
  • The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
  • Length is in minutes of the game's clock.

Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.