Celts: how they do against each civ
The chance of Celts winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Celts win | Games |
|---|---|---|
| Maya | 55% (52 to 57) | 53 |
| Koreans | 54% (51 to 57) | 52 |
| Saracens | 54% (52 to 56) | 125 |
| Japanese | 53% (50 to 56) | 142 |
| Burgundians | 52% (49 to 55) · even | 81 |
| Mongols | 52% (49 to 55) · even | 94 |
| Byzantines | 52% (50 to 55) · even | 102 |
| Mapuche | 52% (49 to 55) · even | 29 |
| Vikings | 52% (49 to 55) · even | 118 |
| Bengalis | 52% (50 to 54) · even | 128 |
| Burmese | 52% (49 to 54) · even | 96 |
| Dravidians | 52% (49 to 55) · even | 80 |
| Wu | 52% (50 to 54) · even | 81 |
| Ethiopians | 52% (50 to 54) · even | 81 |
| Muisca | 52% (50 to 54) · even | 42 |
| Hindustanis | 52% (50 to 54) · even | 77 |
| Poles | 52% (48 to 55) · even | 81 |
| Malians | 52% (49 to 54) · even | 127 |
| Shu | 52% (49 to 54) · even | 34 |
| Aztecs | 51% (49 to 54) · even | 227 |
| Khitans | 51% (48 to 55) · even | 49 |
| Goths | 51% (49 to 53) · even | 68 |
| Magyars | 51% (50 to 53) · even | 86 |
| Persians | 51% (48 to 54) · even | 69 |
| Spanish | 51% (49 to 54) · even | 144 |
| Tatars | 51% (49 to 54) · even | 81 |
| Vietnamese | 51% (48 to 54) · even | 273 |
| Cumans | 51% (48 to 54) · even | 120 |
| Huns | 51% (48 to 54) · even | 103 |
| Britons | 51% (48 to 54) · even | 73 |
| Franks | 51% (48 to 54) · even | 66 |
| Romans | 51% (48 to 53) · even | 167 |
| Bulgarians | 51% (48 to 53) · even | 194 |
| Turks | 51% (48 to 53) · even | 105 |
| Berbers | 50% (48 to 52) · even | 189 |
| Bohemians | 50% (48 to 53) · even | 167 |
| Portuguese | 50% (47 to 54) · even | 170 |
| Jurchens | 50% (47 to 53) · even | 46 |
| Tupi | 50% (47 to 53) · even | 31 |
| Inca | 50% (48 to 52) · even | 94 |
| Teutons | 50% (47 to 53) · even | 106 |
| Khmer | 50% (47 to 53) · even | 88 |
| Wei | 49% (46 to 52) · even | 56 |
| Gurjaras | 49% (46 to 52) · even | 106 |
| Sicilians | 49% (46 to 52) · even | 97 |
| Georgians | 49% (47 to 51) · even | 106 |
| Malay | 49% (46 to 51) · even | 85 |
| Slavs | 48% (45 to 51) · even | 179 |
| Armenians | 48% (44 to 51) · even | 86 |
| Italians | 48% (45 to 50) · even | 137 |
| Chinese | 47% (44 to 49) | 111 |
| Lithuanians | 47% (44 to 49) | 104 |
In team games
The chance of a team with Celts instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 51% (50 to 52) · even | 9,483 |
| Arabia | 51% (50 to 52) · even | 514 |
| Arena | 51% (50 to 53) · even | 842 |
| Black Forest | 51% (50 to 52) · even | 565 |
| Nomad | 51% (50 to 52) · even | 986 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.