Gurjaras: how they do against each civ
The chance of Gurjaras winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Gurjaras win | Games |
|---|---|---|
| Saracens | 57% (55 to 59) | 364 |
| Maya | 55% (53 to 58) | 107 |
| Cumans | 54% (52 to 57) | 374 |
| Koreans | 54% (52 to 57) | 149 |
| Hindustanis | 54% (52 to 56) | 207 |
| Ethiopians | 54% (51 to 56) | 193 |
| Mapuche | 54% (51 to 57) | 88 |
| Huns | 54% (51 to 56) | 337 |
| Romans | 54% (51 to 56) | 428 |
| Wu | 53% (51 to 56) | 213 |
| Magyars | 53% (51 to 55) | 287 |
| Vikings | 53% (51 to 55) | 265 |
| Teutons | 53% (51 to 55) | 499 |
| Burgundians | 53% (51 to 55) | 208 |
| Shu | 53% (51 to 55) | 98 |
| Bengalis | 53% (50 to 55) | 506 |
| Burmese | 53% (51 to 54) | 221 |
| Britons | 52% (50 to 55) · even | 246 |
| Japanese | 52% (50 to 55) | 555 |
| Malians | 52% (50 to 55) · even | 354 |
| Spanish | 52% (50 to 55) | 337 |
| Khitans | 52% (49 to 55) · even | 80 |
| Mongols | 52% (50 to 55) · even | 312 |
| Persians | 52% (50 to 55) · even | 141 |
| Dravidians | 52% (50 to 54) · even | 165 |
| Goths | 52% (48 to 56) · even | 159 |
| Poles | 52% (49 to 55) · even | 153 |
| Aztecs | 52% (49 to 54) · even | 806 |
| Tatars | 52% (50 to 53) | 274 |
| Muisca | 51% (48 to 55) · even | 63 |
| Portuguese | 51% (49 to 54) · even | 535 |
| Vietnamese | 51% (49 to 54) · even | 703 |
| Wei | 51% (49 to 54) · even | 100 |
| Byzantines | 51% (49 to 53) · even | 474 |
| Turks | 51% (48 to 54) · even | 253 |
| Bohemians | 51% (49 to 53) · even | 638 |
| Jurchens | 51% (48 to 54) · even | 89 |
| Bulgarians | 51% (49 to 53) · even | 498 |
| Celts | 51% (48 to 54) · even | 106 |
| Inca | 51% (48 to 54) · even | 282 |
| Sicilians | 51% (48 to 53) · even | 273 |
| Tupi | 51% (48 to 53) · even | 71 |
| Franks | 50% (47 to 54) · even | 164 |
| Georgians | 50% (47 to 52) · even | 187 |
| Malay | 50% (48 to 52) · even | 182 |
| Berbers | 50% (48 to 52) · even | 469 |
| Khmer | 50% (46 to 53) · even | 190 |
| Slavs | 49% (48 to 51) · even | 355 |
| Armenians | 49% (46 to 52) · even | 219 |
| Chinese | 48% (46 to 51) · even | 270 |
| Lithuanians | 48% (46 to 51) · even | 288 |
| Italians | 48% (46 to 50) · even | 328 |
In team games
The chance of a team with Gurjaras instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 50% (49 to 51) · even | 20,794 |
| Arabia | 50% (49 to 51) · even | 1,250 |
| Arena | 50% (49 to 51) · even | 2,790 |
| Black Forest | 50% (49 to 51) · even | 1,815 |
| Nomad | 50% (49 to 51) · even | 975 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.