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Lithuanians: how they do against each civ

The chance of Lithuanians winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.

In 1v1

RivalLithuanians winGames
Koreans58% (55 to 61)86
Maya58% (55 to 61)104
Saracens58% (56 to 60)284
Ethiopians57% (55 to 59)177
Japanese57% (54 to 59)356
Hindustanis57% (54 to 59)185
Malians57% (54 to 59)293
Romans56% (54 to 59)491
Britons56% (54 to 59)173
Burgundians56% (53 to 60)170
Poles56% (53 to 59)134
Shu56% (53 to 60)50
Mongols56% (54 to 58)198
Huns56% (53 to 59)254
Aztecs56% (54 to 58)680
Burmese56% (52 to 59)187
Muisca56% (53 to 59)53
Dravidians56% (53 to 58)151
Mapuche56% (52 to 59)68
Tatars55% (53 to 58)173
Goths55% (52 to 58)166
Vikings55% (54 to 57)245
Portuguese55% (52 to 58)353
Wu55% (53 to 57)186
Byzantines55% (52 to 58)283
Inca55% (53 to 57)225
Khitans55% (51 to 58)79
Bengalis54% (52 to 57)328
Persians54% (52 to 57)99
Turks54% (51 to 57)204
Tupi54% (52 to 57)76
Berbers54% (52 to 56)577
Cumans54% (52 to 56)286
Magyars54% (52 to 56)186
Franks54% (51 to 57)87
Bulgarians54% (52 to 56)479
Spanish54% (51 to 56)338
Jurchens54% (50 to 57)96
Khmer54% (50 to 57)134
Celts53% (51 to 56)104
Wei53% (50 to 56)102
Malay53% (51 to 56)155
Teutons53% (51 to 56)246
Sicilians53% (50 to 55) · even196
Vietnamese52% (51 to 54)776
Bohemians52% (50 to 54) · even441
Chinese52% (50 to 54) · even247
Gurjaras52% (50 to 54) · even288
Italians52% (49 to 54) · even298
Slavs52% (49 to 54) · even350
Armenians51% (49 to 54) · even189
Georgians51% (49 to 53) · even181

In team games

The chance of a team with Lithuanians instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.

MapWinAppearances
All maps52% (51 to 53)16,956
Arabia52% (51 to 52)1,231
Arena51% (51 to 52)1,809
Black Forest52% (51 to 53)1,329
Nomad52% (51 to 52)848

How it's calculated

  • Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
  • First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
  • A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
  • The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
  • Length is in minutes of the game's clock.

Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.