Muisca: how they do against each civ
The chance of Muisca winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Muisca win | Games |
|---|---|---|
| Koreans | 54% (50 to 57) | 36 |
| Saracens | 54% (51 to 57) | 77 |
| Maya | 53% (50 to 55) | 47 |
| Japanese | 52% (50 to 54) | 104 |
| Romans | 51% (48 to 54) · even | 159 |
| Burmese | 51% (48 to 54) · even | 61 |
| Hindustanis | 51% (48 to 53) · even | 66 |
| Ethiopians | 51% (48 to 54) · even | 61 |
| Burgundians | 51% (48 to 53) · even | 60 |
| Shu | 51% (46 to 55) · even | 27 |
| Goths | 51% (47 to 54) · even | 69 |
| Wu | 51% (48 to 53) · even | 65 |
| Britons | 51% (47 to 54) · even | 53 |
| Mapuche | 51% (47 to 54) · even | 37 |
| Mongols | 51% (48 to 53) · even | 73 |
| Cumans | 50% (47 to 54) · even | 75 |
| Byzantines | 50% (48 to 53) · even | 81 |
| Dravidians | 50% (47 to 54) · even | 60 |
| Magyars | 50% (47 to 53) · even | 44 |
| Malians | 50% (48 to 53) · even | 97 |
| Persians | 50% (47 to 53) · even | 31 |
| Poles | 50% (47 to 53) · even | 43 |
| Khitans | 50% (47 to 53) · even | 26 |
| Tatars | 50% (48 to 52) · even | 48 |
| Aztecs | 50% (47 to 52) · even | 134 |
| Bengalis | 50% (47 to 52) · even | 89 |
| Vietnamese | 50% (48 to 51) · even | 224 |
| Huns | 50% (47 to 52) · even | 73 |
| Spanish | 49% (47 to 52) · even | 104 |
| Franks | 49% (46 to 52) · even | 41 |
| Vikings | 49% (47 to 52) · even | 106 |
| Teutons | 49% (46 to 52) · even | 80 |
| Bulgarians | 49% (45 to 53) · even | 146 |
| Wei | 49% (46 to 52) · even | 33 |
| Bohemians | 49% (46 to 52) · even | 120 |
| Malay | 49% (46 to 51) · even | 61 |
| Gurjaras | 49% (45 to 52) · even | 63 |
| Tupi | 49% (46 to 52) · even | 30 |
| Portuguese | 48% (45 to 52) · even | 112 |
| Celts | 48% (46 to 51) · even | 42 |
| Jurchens | 48% (46 to 51) · even | 34 |
| Turks | 48% (46 to 51) · even | 74 |
| Khmer | 48% (45 to 51) · even | 53 |
| Berbers | 48% (45 to 50) · even | 173 |
| Sicilians | 48% (45 to 51) · even | 64 |
| Georgians | 47% (43 to 51) · even | 60 |
| Inca | 47% (44 to 50) · even | 74 |
| Armenians | 47% (43 to 50) | 53 |
| Chinese | 47% (44 to 49) | 60 |
| Italians | 47% (43 to 50) · even | 115 |
| Slavs | 47% (44 to 49) | 105 |
| Lithuanians | 44% (41 to 48) | 53 |
In team games
The chance of a team with Muisca instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 52% (51 to 53) | 5,971 |
| Arabia | 52% (50 to 53) | 432 |
| Arena | 52% (50 to 53) | 556 |
| Black Forest | 52% (50 to 53) | 337 |
| Nomad | 52% (50 to 53) | 445 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.