Spanish: how they do against each civ
The chance of Spanish winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Spanish win | Games |
|---|---|---|
| Koreans | 54% (52 to 56) | 160 |
| Saracens | 54% (51 to 56) | 373 |
| Maya | 53% (51 to 56) | 171 |
| Goths | 52% (49 to 56) · even | 246 |
| Mapuche | 52% (50 to 55) · even | 93 |
| Bengalis | 52% (50 to 55) · even | 359 |
| Dravidians | 52% (50 to 55) · even | 234 |
| Japanese | 52% (50 to 55) · even | 505 |
| Poles | 52% (50 to 54) · even | 204 |
| Aztecs | 52% (50 to 53) | 902 |
| Vikings | 52% (50 to 53) · even | 375 |
| Burgundians | 51% (49 to 54) · even | 243 |
| Persians | 51% (49 to 54) · even | 140 |
| Mongols | 51% (49 to 54) · even | 308 |
| Bohemians | 51% (49 to 53) · even | 531 |
| Ethiopians | 51% (48 to 54) · even | 232 |
| Shu | 51% (47 to 55) · even | 90 |
| Burmese | 51% (49 to 53) · even | 305 |
| Cumans | 51% (49 to 53) · even | 344 |
| Huns | 51% (48 to 54) · even | 285 |
| Malay | 51% (49 to 53) · even | 227 |
| Hindustanis | 51% (48 to 53) · even | 335 |
| Muisca | 51% (48 to 53) · even | 104 |
| Wu | 51% (48 to 53) · even | 298 |
| Byzantines | 50% (48 to 53) · even | 397 |
| Malians | 50% (48 to 53) · even | 463 |
| Turks | 50% (48 to 52) · even | 245 |
| Franks | 50% (47 to 53) · even | 130 |
| Vietnamese | 50% (48 to 52) · even | 1,073 |
| Berbers | 50% (48 to 52) · even | 831 |
| Magyars | 50% (48 to 52) · even | 244 |
| Jurchens | 50% (47 to 52) · even | 180 |
| Romans | 49% (48 to 51) · even | 738 |
| Tupi | 49% (47 to 52) · even | 98 |
| Sicilians | 49% (47 to 52) · even | 271 |
| Tatars | 49% (47 to 52) · even | 287 |
| Bulgarians | 49% (47 to 52) · even | 643 |
| Georgians | 49% (47 to 52) · even | 224 |
| Britons | 49% (46 to 52) · even | 269 |
| Khitans | 49% (47 to 51) · even | 115 |
| Celts | 49% (47 to 51) · even | 144 |
| Wei | 49% (46 to 52) · even | 144 |
| Khmer | 49% (46 to 51) · even | 198 |
| Teutons | 49% (46 to 51) · even | 282 |
| Portuguese | 49% (46 to 51) · even | 524 |
| Slavs | 49% (46 to 51) · even | 524 |
| Italians | 48% (45 to 51) · even | 417 |
| Armenians | 48% (45 to 50) · even | 246 |
| Gurjaras | 48% (45 to 50) | 337 |
| Inca | 48% (44 to 51) · even | 321 |
| Chinese | 48% (45 to 50) · even | 383 |
| Lithuanians | 46% (44 to 49) | 338 |
In team games
The chance of a team with Spanish instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 50% (49 to 51) · even | 21,499 |
| Arabia | 50% (49 to 51) · even | 2,196 |
| Arena | 50% (49 to 51) · even | 1,785 |
| Black Forest | 50% (49 to 51) · even | 1,201 |
| Nomad | 50% (49 to 52) · even | 1,008 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.