Vietnamese: how they do against each civ
The chance of Vietnamese winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Vietnamese win | Games |
|---|---|---|
| Bengalis | 54% (52 to 56) | 867 |
| Hindustanis | 54% (51 to 56) | 656 |
| Maya | 53% (51 to 55) | 337 |
| Koreans | 53% (50 to 55) · even | 361 |
| Mongols | 52% (50 to 54) | 598 |
| Burgundians | 52% (50 to 54) · even | 510 |
| Wei | 52% (50 to 55) · even | 310 |
| Saracens | 52% (50 to 54) | 870 |
| Dravidians | 52% (50 to 54) · even | 483 |
| Byzantines | 52% (49 to 54) · even | 888 |
| Tatars | 52% (49 to 55) · even | 543 |
| Persians | 52% (48 to 55) · even | 291 |
| Poles | 52% (50 to 53) · even | 408 |
| Japanese | 52% (50 to 53) · even | 1,103 |
| Vikings | 52% (49 to 54) · even | 906 |
| Huns | 51% (49 to 53) · even | 706 |
| Shu | 51% (48 to 54) · even | 204 |
| Britons | 51% (48 to 54) · even | 472 |
| Franks | 51% (48 to 54) · even | 279 |
| Mapuche | 51% (48 to 53) · even | 251 |
| Romans | 51% (50 to 52) · even | 1,618 |
| Wu | 51% (49 to 53) · even | 697 |
| Goths | 51% (48 to 53) · even | 550 |
| Portuguese | 51% (49 to 52) · even | 1,206 |
| Cumans | 51% (49 to 52) · even | 747 |
| Ethiopians | 51% (49 to 53) · even | 562 |
| Aztecs | 50% (49 to 52) · even | 1,885 |
| Khitans | 50% (48 to 53) · even | 216 |
| Muisca | 50% (49 to 52) · even | 224 |
| Malians | 50% (48 to 52) · even | 962 |
| Spanish | 50% (48 to 52) · even | 1,073 |
| Khmer | 50% (48 to 52) · even | 448 |
| Jurchens | 50% (47 to 52) · even | 422 |
| Malay | 50% (48 to 52) · even | 472 |
| Teutons | 50% (48 to 52) · even | 689 |
| Turks | 50% (47 to 52) · even | 532 |
| Slavs | 50% (47 to 52) · even | 1,106 |
| Bohemians | 49% (47 to 52) · even | 1,312 |
| Sicilians | 49% (47 to 51) · even | 607 |
| Magyars | 49% (47 to 51) · even | 559 |
| Bulgarians | 49% (47 to 51) · even | 1,557 |
| Celts | 49% (47 to 52) · even | 273 |
| Burmese | 49% (46 to 51) · even | 632 |
| Chinese | 49% (47 to 51) · even | 752 |
| Georgians | 49% (46 to 51) · even | 566 |
| Gurjaras | 49% (47 to 51) · even | 703 |
| Tupi | 49% (46 to 52) · even | 269 |
| Berbers | 49% (47 to 50) | 1,846 |
| Inca | 48% (46 to 50) · even | 747 |
| Lithuanians | 48% (46 to 49) | 776 |
| Armenians | 47% (44 to 50) | 573 |
| Italians | 47% (45 to 48) | 1,130 |
In team games
The chance of a team with Vietnamese instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 51% (50 to 51) · even | 38,198 |
| Arabia | 50% (50 to 51) · even | 2,776 |
| Arena | 50% (50 to 51) · even | 3,230 |
| Black Forest | 50% (50 to 51) · even | 2,540 |
| Nomad | 50% (50 to 51) · even | 2,223 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.