Vikings: how they do against each civ
The chance of Vikings winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Vikings win | Games |
|---|---|---|
| Maya | 54% (51 to 57) | 115 |
| Koreans | 54% (51 to 57) | 135 |
| Saracens | 53% (51 to 56) | 297 |
| Burmese | 51% (49 to 54) · even | 255 |
| Burgundians | 51% (49 to 53) · even | 167 |
| Britons | 51% (49 to 53) · even | 192 |
| Muisca | 51% (48 to 53) · even | 106 |
| Bohemians | 51% (48 to 53) · even | 446 |
| Japanese | 51% (49 to 53) · even | 410 |
| Mongols | 51% (48 to 53) · even | 221 |
| Poles | 51% (49 to 52) · even | 155 |
| Goths | 51% (48 to 53) · even | 221 |
| Magyars | 51% (47 to 54) · even | 185 |
| Shu | 51% (47 to 55) · even | 64 |
| Bengalis | 50% (49 to 52) · even | 315 |
| Mapuche | 50% (48 to 53) · even | 79 |
| Wu | 50% (48 to 53) · even | 230 |
| Romans | 50% (48 to 52) · even | 552 |
| Persians | 50% (47 to 53) · even | 106 |
| Dravidians | 50% (47 to 53) · even | 201 |
| Ethiopians | 50% (47 to 53) · even | 191 |
| Khitans | 50% (48 to 52) · even | 72 |
| Byzantines | 50% (48 to 51) · even | 319 |
| Tatars | 50% (46 to 53) · even | 208 |
| Hindustanis | 49% (47 to 52) · even | 268 |
| Huns | 49% (47 to 52) · even | 264 |
| Malians | 49% (48 to 51) · even | 332 |
| Portuguese | 49% (47 to 52) · even | 418 |
| Sicilians | 49% (47 to 51) · even | 237 |
| Cumans | 49% (46 to 52) · even | 273 |
| Franks | 49% (46 to 51) · even | 125 |
| Jurchens | 49% (46 to 52) · even | 132 |
| Tupi | 49% (46 to 52) · even | 96 |
| Inca | 49% (46 to 51) · even | 269 |
| Spanish | 49% (47 to 50) · even | 375 |
| Khmer | 48% (46 to 51) · even | 162 |
| Slavs | 48% (46 to 51) · even | 348 |
| Vietnamese | 48% (46 to 51) · even | 906 |
| Wei | 48% (46 to 51) · even | 117 |
| Teutons | 48% (46 to 51) · even | 245 |
| Bulgarians | 48% (46 to 50) · even | 563 |
| Malay | 48% (46 to 50) · even | 190 |
| Celts | 48% (45 to 51) · even | 118 |
| Turks | 48% (46 to 50) · even | 207 |
| Aztecs | 47% (46 to 49) | 680 |
| Italians | 47% (46 to 49) | 417 |
| Georgians | 47% (45 to 50) | 170 |
| Armenians | 47% (45 to 49) | 196 |
| Gurjaras | 47% (45 to 49) | 265 |
| Berbers | 47% (45 to 48) | 587 |
| Chinese | 46% (43 to 49) | 261 |
| Lithuanians | 45% (43 to 46) | 245 |
In team games
The chance of a team with Vikings instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 48% (47 to 49) | 14,482 |
| Arabia | 48% (47 to 49) | 1,015 |
| Arena | 48% (47 to 49) | 1,358 |
| Black Forest | 48% (47 to 49) | 918 |
| Nomad | 48% (47 to 49) | 960 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.