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Chinese: how they do against each civ

The chance of Chinese winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.

In 1v1

RivalChinese winGames
Saracens58% (55 to 60)309
Koreans57% (54 to 60)121
Maya57% (53 to 60)111
Hindustanis56% (54 to 59)192
Ethiopians56% (53 to 58)175
Japanese56% (54 to 57)422
Mongols56% (53 to 58)221
Burmese55% (52 to 58)241
Wu55% (52 to 57)178
Mapuche55% (52 to 57)76
Goths55% (52 to 57)180
Huns55% (53 to 56)268
Persians55% (53 to 56)122
Portuguese55% (52 to 57)422
Cumans54% (52 to 57)241
Romans54% (52 to 57)473
Vikings54% (51 to 57)261
Burgundians54% (51 to 57)189
Shu54% (51 to 57)74
Malians54% (51 to 56)290
Poles54% (51 to 56)121
Britons54% (51 to 56)173
Khitans54% (51 to 57)71
Tatars54% (51 to 57)197
Byzantines54% (52 to 56)294
Franks54% (51 to 56)106
Dravidians54% (50 to 57)135
Muisca54% (51 to 56)60
Celts53% (51 to 56)111
Bohemians53% (50 to 56)432
Turks53% (50 to 56)219
Teutons53% (50 to 56)272
Inca53% (51 to 55)258
Aztecs53% (51 to 55)674
Bengalis53% (49 to 56) · even321
Tupi53% (49 to 56) · even84
Magyars53% (51 to 54)190
Spanish53% (50 to 55) · even383
Wei53% (50 to 56) · even107
Bulgarians52% (50 to 55) · even478
Gurjaras52% (49 to 55) · even270
Jurchens52% (49 to 55) · even126
Malay52% (49 to 54) · even167
Sicilians52% (48 to 55) · even207
Khmer51% (48 to 54) · even139
Vietnamese51% (49 to 53) · even752
Armenians51% (49 to 53) · even195
Berbers51% (49 to 53) · even538
Slavs51% (49 to 53) · even345
Georgians50% (47 to 53) · even168
Italians50% (47 to 52) · even344
Lithuanians48% (46 to 50) · even247

In team games

The chance of a team with Chinese instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.

MapWinAppearances
All maps52% (51 to 52)12,783
Arabia52% (51 to 52)933
Arena51% (51 to 52)1,176
Black Forest52% (50 to 53)761
Nomad51% (50 to 52)784

How it's calculated

  • Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
  • First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
  • A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
  • The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
  • Length is in minutes of the game's clock.

Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.