Japanese: how they do against each civ
The chance of Japanese winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Japanese win | Games |
|---|---|---|
| Maya | 52% (48 to 55) · even | 159 |
| Saracens | 51% (50 to 53) · even | 550 |
| Koreans | 51% (48 to 54) · even | 201 |
| Bengalis | 50% (49 to 52) · even | 612 |
| Burgundians | 50% (48 to 53) · even | 271 |
| Burmese | 50% (47 to 52) · even | 294 |
| Vikings | 49% (47 to 52) · even | 410 |
| Magyars | 49% (47 to 52) · even | 333 |
| Mapuche | 49% (46 to 52) · even | 108 |
| Goths | 49% (47 to 51) · even | 241 |
| Byzantines | 49% (47 to 51) · even | 557 |
| Cumans | 49% (46 to 51) · even | 457 |
| Mongols | 49% (46 to 51) · even | 363 |
| Bohemians | 49% (47 to 50) · even | 790 |
| Vietnamese | 48% (47 to 50) · even | 1,103 |
| Wu | 48% (45 to 51) · even | 268 |
| Aztecs | 48% (46 to 50) | 1,252 |
| Persians | 48% (46 to 51) · even | 146 |
| Shu | 48% (45 to 51) · even | 95 |
| Dravidians | 48% (46 to 50) | 249 |
| Muisca | 48% (46 to 50) | 104 |
| Ethiopians | 48% (45 to 51) · even | 243 |
| Romans | 48% (46 to 49) | 727 |
| Spanish | 48% (45 to 50) · even | 505 |
| Tatars | 48% (45 to 51) · even | 323 |
| Gurjaras | 48% (45 to 50) | 555 |
| Hindustanis | 48% (45 to 50) · even | 338 |
| Malay | 48% (46 to 50) | 258 |
| Poles | 48% (45 to 50) | 232 |
| Franks | 47% (45 to 50) · even | 146 |
| Tupi | 47% (45 to 50) · even | 114 |
| Khitans | 47% (44 to 50) · even | 112 |
| Bulgarians | 47% (45 to 49) | 778 |
| Britons | 47% (44 to 50) | 273 |
| Wei | 47% (44 to 50) | 148 |
| Celts | 47% (44 to 50) | 142 |
| Malians | 47% (45 to 48) | 545 |
| Slavs | 47% (44 to 49) | 535 |
| Georgians | 47% (44 to 50) | 256 |
| Portuguese | 47% (44 to 49) | 693 |
| Inca | 46% (45 to 48) | 329 |
| Turks | 46% (43 to 49) | 385 |
| Huns | 46% (44 to 48) | 461 |
| Jurchens | 46% (43 to 49) | 133 |
| Teutons | 46% (43 to 49) | 524 |
| Armenians | 45% (42 to 48) | 279 |
| Berbers | 45% (44 to 47) | 735 |
| Khmer | 45% (43 to 47) | 210 |
| Italians | 45% (44 to 47) | 528 |
| Chinese | 45% (43 to 46) | 422 |
| Sicilians | 45% (42 to 47) | 349 |
| Lithuanians | 43% (41 to 46) | 356 |
In team games
The chance of a team with Japanese instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 47% (47 to 48) | 30,513 |
| Arabia | 48% (47 to 48) | 2,176 |
| Arena | 47% (47 to 48) | 3,269 |
| Black Forest | 48% (47 to 48) | 2,477 |
| Nomad | 47% (47 to 48) | 1,394 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.