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Japanese: how they do against each civ

The chance of Japanese winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.

In 1v1

RivalJapanese winGames
Maya52% (48 to 55) · even159
Saracens51% (50 to 53) · even550
Koreans51% (48 to 54) · even201
Bengalis50% (49 to 52) · even612
Burgundians50% (48 to 53) · even271
Burmese50% (47 to 52) · even294
Vikings49% (47 to 52) · even410
Magyars49% (47 to 52) · even333
Mapuche49% (46 to 52) · even108
Goths49% (47 to 51) · even241
Byzantines49% (47 to 51) · even557
Cumans49% (46 to 51) · even457
Mongols49% (46 to 51) · even363
Bohemians49% (47 to 50) · even790
Vietnamese48% (47 to 50) · even1,103
Wu48% (45 to 51) · even268
Aztecs48% (46 to 50)1,252
Persians48% (46 to 51) · even146
Shu48% (45 to 51) · even95
Dravidians48% (46 to 50)249
Muisca48% (46 to 50)104
Ethiopians48% (45 to 51) · even243
Romans48% (46 to 49)727
Spanish48% (45 to 50) · even505
Tatars48% (45 to 51) · even323
Gurjaras48% (45 to 50)555
Hindustanis48% (45 to 50) · even338
Malay48% (46 to 50)258
Poles48% (45 to 50)232
Franks47% (45 to 50) · even146
Tupi47% (45 to 50) · even114
Khitans47% (44 to 50) · even112
Bulgarians47% (45 to 49)778
Britons47% (44 to 50)273
Wei47% (44 to 50)148
Celts47% (44 to 50)142
Malians47% (45 to 48)545
Slavs47% (44 to 49)535
Georgians47% (44 to 50)256
Portuguese47% (44 to 49)693
Inca46% (45 to 48)329
Turks46% (43 to 49)385
Huns46% (44 to 48)461
Jurchens46% (43 to 49)133
Teutons46% (43 to 49)524
Armenians45% (42 to 48)279
Berbers45% (44 to 47)735
Khmer45% (43 to 47)210
Italians45% (44 to 47)528
Chinese45% (43 to 46)422
Sicilians45% (42 to 47)349
Lithuanians43% (41 to 46)356

In team games

The chance of a team with Japanese instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.

MapWinAppearances
All maps47% (47 to 48)30,513
Arabia48% (47 to 48)2,176
Arena47% (47 to 48)3,269
Black Forest48% (47 to 48)2,477
Nomad47% (47 to 48)1,394

How it's calculated

  • Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
  • First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
  • A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
  • The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
  • Length is in minutes of the game's clock.

Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.