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Slavs: how they do against each civ

The chance of Slavs winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.

In 1v1

RivalSlavs winGames
Saracens56% (54 to 58)382
Koreans56% (53 to 59)156
Maya55% (53 to 58)156
Huns55% (52 to 58)378
Mapuche55% (52 to 58)120
Bengalis55% (53 to 57)438
Mongols55% (52 to 57)264
Malians55% (52 to 57)458
Ethiopians54% (51 to 57)246
Burgundians54% (53 to 55)244
Shu54% (52 to 56)98
Muisca54% (51 to 56)105
Tatars54% (52 to 55)276
Byzantines53% (51 to 56)400
Japanese53% (51 to 56)535
Khitans53% (50 to 57) · even107
Persians53% (51 to 56)138
Poles53% (51 to 56)197
Burmese53% (51 to 56)311
Portuguese53% (51 to 56)550
Aztecs53% (51 to 55)894
Britons53% (50 to 56)245
Goths53% (51 to 55)256
Magyars53% (51 to 55)327
Khmer53% (50 to 55) · even227
Wu53% (50 to 55)276
Franks52% (50 to 55) · even143
Hindustanis52% (50 to 55) · even330
Berbers52% (50 to 55)757
Turks52% (50 to 55)249
Inca52% (50 to 55) · even325
Dravidians52% (49 to 55) · even207
Tupi52% (50 to 54)124
Bulgarians52% (50 to 54) · even710
Celts52% (49 to 55) · even179
Jurchens52% (49 to 55) · even160
Vikings52% (49 to 54) · even348
Bohemians52% (49 to 54) · even566
Spanish52% (49 to 54) · even524
Romans51% (49 to 53) · even683
Sicilians51% (49 to 54) · even269
Cumans51% (49 to 53) · even358
Teutons51% (49 to 53) · even343
Malay51% (48 to 54) · even247
Wei51% (49 to 53) · even161
Gurjaras51% (49 to 52) · even355
Vietnamese51% (48 to 53) · even1,106
Georgians50% (48 to 52) · even279
Armenians50% (47 to 53) · even264
Italians50% (48 to 52) · even454
Chinese49% (48 to 51) · even345
Lithuanians49% (46 to 51) · even350

In team games

The chance of a team with Slavs instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.

MapWinAppearances
All maps52% (51 to 53)20,744
Arabia52% (51 to 53)1,266
Arena52% (51 to 53)1,857
Black Forest52% (51 to 53)1,363
Nomad52% (51 to 53)1,594

How it's calculated

  • Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
  • First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
  • A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
  • The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
  • Length is in minutes of the game's clock.

Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.