Inca: how they do against each civ
The chance of Inca winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.
In 1v1
| Rival | Inca win | Games |
|---|---|---|
| Saracens | 56% (53 to 58) | 251 |
| Koreans | 55% (53 to 58) | 109 |
| Maya | 55% (52 to 58) | 115 |
| Burmese | 54% (51 to 57) | 202 |
| Romans | 54% (51 to 57) | 450 |
| Portuguese | 54% (52 to 56) | 370 |
| Japanese | 54% (52 to 55) | 329 |
| Berbers | 54% (51 to 57) | 532 |
| Mongols | 53% (50 to 56) | 213 |
| Byzantines | 53% (51 to 55) | 308 |
| Shu | 53% (51 to 55) | 69 |
| Wu | 53% (51 to 55) | 213 |
| Bulgarians | 53% (50 to 55) | 441 |
| Malians | 53% (50 to 56) · even | 311 |
| Mapuche | 53% (50 to 55) | 75 |
| Muisca | 53% (50 to 56) · even | 74 |
| Ethiopians | 53% (50 to 55) | 169 |
| Khitans | 53% (50 to 55) · even | 79 |
| Aztecs | 52% (50 to 55) · even | 554 |
| Spanish | 52% (49 to 56) · even | 321 |
| Dravidians | 52% (50 to 55) · even | 156 |
| Goths | 52% (50 to 55) · even | 170 |
| Bengalis | 52% (50 to 55) · even | 265 |
| Burgundians | 52% (50 to 55) · even | 143 |
| Hindustanis | 52% (49 to 55) · even | 201 |
| Magyars | 52% (49 to 55) · even | 183 |
| Vietnamese | 52% (50 to 54) · even | 747 |
| Britons | 52% (50 to 54) · even | 155 |
| Poles | 52% (49 to 54) · even | 125 |
| Persians | 52% (49 to 54) · even | 78 |
| Vikings | 52% (49 to 54) · even | 269 |
| Franks | 51% (48 to 55) · even | 108 |
| Tatars | 51% (49 to 53) · even | 193 |
| Cumans | 51% (48 to 53) · even | 234 |
| Jurchens | 51% (48 to 53) · even | 99 |
| Tupi | 51% (47 to 54) · even | 83 |
| Wei | 51% (48 to 54) · even | 114 |
| Bohemians | 51% (49 to 53) · even | 380 |
| Teutons | 51% (48 to 53) · even | 220 |
| Turks | 51% (48 to 53) · even | 191 |
| Huns | 50% (48 to 53) · even | 182 |
| Celts | 50% (48 to 52) · even | 94 |
| Malay | 50% (47 to 53) · even | 162 |
| Italians | 50% (47 to 52) · even | 292 |
| Khmer | 50% (47 to 52) · even | 141 |
| Gurjaras | 49% (46 to 52) · even | 282 |
| Sicilians | 48% (46 to 51) · even | 190 |
| Armenians | 48% (46 to 50) · even | 155 |
| Slavs | 48% (45 to 50) · even | 325 |
| Georgians | 47% (45 to 50) | 176 |
| Chinese | 47% (45 to 49) | 258 |
| Lithuanians | 45% (43 to 47) | 225 |
In team games
The chance of a team with Inca instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.
| Map | Win | Appearances |
|---|---|---|
| All maps | 50% (49 to 51) · even | 16,919 |
| Arabia | 50% (49 to 51) · even | 1,070 |
| Arena | 50% (49 to 51) · even | 1,827 |
| Black Forest | 50% (49 to 51) · even | 1,154 |
| Nomad | 50% (49 to 51) · even | 839 |
How it's calculated
- Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
- First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
- A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
- The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
- Length is in minutes of the game's clock.
Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.