AoE2 BO Coach
…

Saracens: how they do against each civ

The chance of Saracens winning against each rival at equal Elo, in real ranked games, with a likely range and how many games are behind it. Tap a rival to see the matchup by map and by game length.

In 1v1

RivalSaracens winGames
Maya51% (48 to 54) · even111
Koreans50% (47 to 53) · even124
Japanese49% (47 to 50) · even550
Portuguese48% (46 to 50) · even496
Vietnamese48% (46 to 50)870
Burmese48% (45 to 51) · even233
Goths48% (45 to 50) · even186
Hindustanis48% (45 to 51) · even293
Wu47% (45 to 49)198
Ethiopians47% (45 to 50)211
Mongols47% (45 to 49)288
Shu47% (45 to 50)80
Byzantines47% (45 to 49)408
Britons47% (45 to 50)192
Magyars47% (44 to 50)252
Malians47% (45 to 49)359
Aztecs47% (45 to 48)847
Bulgarians47% (45 to 49)605
Bohemians47% (45 to 49)525
Burgundians47% (44 to 49)189
Dravidians47% (44 to 50)150
Huns47% (44 to 50)300
Mapuche47% (45 to 49)84
Romans47% (44 to 49)626
Vikings47% (44 to 49)297
Berbers47% (44 to 49)645
Spanish46% (44 to 49)373
Franks46% (43 to 49)126
Muisca46% (43 to 49)77
Bengalis46% (43 to 49)387
Wei46% (43 to 49)115
Celts46% (44 to 48)125
Persians46% (43 to 48)125
Khitans46% (42 to 49)85
Poles46% (43 to 49)183
Tupi46% (42 to 49)82
Cumans46% (43 to 48)323
Teutons45% (43 to 47)316
Turks45% (42 to 47)249
Tatars45% (43 to 47)248
Jurchens45% (42 to 47)130
Inca44% (42 to 47)251
Malay44% (42 to 47)189
Khmer44% (42 to 47)160
Slavs44% (42 to 46)382
Georgians43% (41 to 46)200
Italians43% (41 to 46)382
Sicilians43% (41 to 46)243
Gurjaras43% (41 to 45)364
Chinese42% (40 to 45)309
Armenians42% (39 to 45)216
Lithuanians42% (40 to 44)284

In team games

The chance of a team with Saracens instead of an average civ, at equal Elo. Team games count appearances of the civ (each player), not games.

MapWinAppearances
All maps46% (45 to 46)15,750
Arabia46% (45 to 47)1,151
Arena46% (45 to 46)1,639
Black Forest46% (45 to 47)1,148
Nomad46% (45 to 46)871

How it's calculated

  • Ranked random-map games from the current patch, without mirrors or games under 5 in-game minutes.
  • First the players' Elo difference is removed, so what's left comes from the civs: chances are at equal Elo.
  • A model adds up the strength of each civ and each matchup by map, Elo band and length; whatever has few games stays close to the overall number, so a cell with 4 games doesn't make things up.
  • The range is where 90% of the likely values fall. It's even if it touches 50%, and for game length something is only claimed if the shortest and longest bands don't touch.
  • Length is in minutes of the game's clock.

Source: aoe2-guide, games from 2026-06-01 to 2026-07-03, patch Update 185872. 328,369 1v1 games and 162,421 team games.